The Open Game Engine Exchange (OpenGEX) format is a text-based file format designed to facilitate the transfer of complex scene data between applications such as modeling tools and game engines. The OpenGEX format is built upon the data structure concepts defined by the Open Data Description Language (OpenDDL), a generic language for the storage of arbitrary data in human-readable format.
Download OpenGEX specification (OpenGEX.pdf)
The specification is also available in print on Amazon.
The OpenGEX format was created because Collada, the open standard that we all hoped would provide a well-supported asset exchange format, has proven to be an unreliable mess. The most common source of problems has been the poor quality of the Collada export plugins available for software such as 3D Studio Max and Maya, and we attribute this to Collada’s over-engineered design and its mutating under-specified format.
Official OpenGEX export plugins for 3D Studio Max, Maya, and Blender can be downloaded here. The source code for these plugins is provided under the Creative Commons Attribution-ShareAlike 3.0 Unported License.
The export plugins posted here support the following features:
OpenGEX export plugin version 1.0
OpenGex.dleinto the 3D Studio Max
OpenGEX export plugin version 1.0.4
OpenGex.mllinto the Maya
OpenGEX was created by Eric Lengyel and was first implemented in C4 Engine version 3.5. Development for OpenGEX was funded by a highly successful Indiegogo campaign, and special thanks goes to all of the contributors.
Copyright © 2013 by Eric Lengyel